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USAGE TAX CALCULATOR

When a player takes on more of their team's offense, what happens to their efficiency? Most players pay a usage tax — TS% drops as USG% climbs. A rare few scale, staying above the league curve even at star-level workloads. This tool charts any player's 10-season USG/TS history against the league baseline.

The League Landscape
WHO SCALES, WHO PAYS
Every APEX-era player plotted by career-average USG and TS (min 2 seasons). The dashed line is the league TS curve. The vertical split at USG 22 separates featured roles from support roles. Top names per quadrant labeled; click any name to drill in.
Above curve Below curve League TS curve USG 22 split
The top-right is survivorship, not scaling. Notice the league curve rises past 30 USG — but that's not because high usage makes players efficient. It's because only efficient scorers are ever trusted with that volume. The 30+ USG zone is a filtered sample of elites, so the curve there reflects who survives, not what the average player would do.
LEAGUE LEADERBOARDS
What is Usage Tax? USG% measures the share of a team's possessions a player uses (shots + turnovers + trips to the line). TS% measures scoring efficiency. In the NBA, the two are inversely correlated: as a player does more, they usually do it less efficiently. The league curve (gray line) shows the average TS% at each USG% bucket. A player above the curve is paying less tax than expected — they scale. Below the curve, they're paying the tax.

Data coverage: 2015-16 through 2024-25 (APEX era). Minimum 20 GP per season. Older seasons will be added in a future pipeline update.